Here's a bit of flair, when selecting an airport, the camera will now swing in to give a better view.
This is leading to the background / flavor image for each airport. I'm thinking that we show some kind of big sprite on the map that's unique for each city. Like a Sphinx in Cairo, or the opera house in Sydney.
I've setup a new Camera class to handle this stuff. Originally it was just a bunch of numbers in the world rendering. Now it manages the user controls, and dynamically swinging over to the targeted airport.
You can also see in the video that it switches back when creating a route so you can actually see what you are doing.
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