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2D world map

Adam C. Clifton
2 Jan 2026

Now that AeroCEO has a real "game" screen, it's time to add some actual game UI. The first thing will be laying out all the airports onscreen, based on their latitude and longitude.

It's a little hard to see with no land mass behind, but that should be all the airports laid out correctly. But it is very possible that I might have inverted or broken something at this point. Assuming it's setup correctly, the center should be Europe, to the left is North America, and to the right is the Middle East then Asia.

Long term I want a cool rotating 3D globe that spins to focus on the current selection, but for now, simple 2D this is enough to keep progressing.

Later on, once things are mostly functioning but not pretty, there will be a whole design and art pass over everything. At that point we can look at 3D worlds.

Previously the static world data (things like airports and airplane stats) was not available inside the game UI, so I had to do some minor refactors to pass that in.

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